DESIGN-GUIDED WORLD GENERATION

Let clients
step inside
your design.

Turn existing design files into immersive spaces for client review.

01 FLOOR PLANS02 MODEL VIEWS03 CAMERA PATHS04 AI RENDERS
ARCHITECTURAL INPUTS / WORLD GENERATION / CLIENT EXPERIENCEA real room. A working prototype.Scroll to discover ↓
01 / THE OPPORTUNITYBuilt around architectural practice

Give clients
a sense of space.

Help clients understand scale, atmosphere and how rooms connect—before anything is built.

01

Make design tangible

Explore a proposal from inside.

02

Reuse existing work

Start with the files your team already creates.

03

Compare the atmosphere

Review day and night in the same view.

02 / THE WORKING PROTOTYPE Available to explore

Don't just imagine it.
Step inside.

Drag the divider to compare day and night.

Starting view of the Luxurious Bedroom interactive scene
SCENE 002 / BEDROOM3D GAUSSIAN SPLAT

Enter the space

Interactive 3D · Two lighting conditions · Downloads approximately 71 MB

Two generated scenes, one synchronized view. Geometry may differ; for design review, not precise measurement.

03 / WHAT SCENEPLY ADDSMore design constraints for world generation

Your design guides
the world model.

Sceneply adds constraints from your existing design files. No extra set of assets to create.

01

FLOOR PLAN

Plan: the first
layer of control.

ASpace useBOpeningCBoundary to keep

The floor plan is already part of the design. Add annotations below to define the world model’s first layer of spatial control.

02

MODEL VIEWS

White-model views.
The second layer.

model views design reference

White-model renders help clients understand a space. Across multiple views, they also provide a second layer of spatial constraints.

03

CAMERA PATH

Camera paths.
The third layer.

A camera path follows how people look through a space. It adds a third layer of guidance for a more natural viewing experience.

04

NANO BANANA / AI RENDERS

AI renders.
Material and atmosphere.

ai renders design reference

We use Nano Banana’s multi-view consistency to carry materials, objects and atmosphere from the main view across the space.

THE FOUR DESIGN INPUTS ABOVE

01 / SCENEPLY

Define what guides
the generation.

Turn the plan, model views, camera path and AI renders into spatial and visual constraints.

OUTPUT: DESIGN CONDITIONS

02 / THIRD-PARTY WORLD MODEL

Generate the space
with those conditions.

The world model uses Sceneply’s conditions to guide the generated 3D scene.

OUTPUT: AN EXPLORABLE SCENE

03 / CLIENT REVIEW

Experience the design.
Make feedback specific.

Explore the space together to understand the design intent and discuss what should change.

Explore the room demo

We are testing layout fidelity and consistency across views. Design conditions guide generation; exact geometry is not guaranteed.

VR EXPLORATIONS / DESIGN COMMUNICATION

Share the intent.
Understand the space.

Our VR interactions help designers communicate their full design intent, so clients can understand the space and offer more specific, actionable feedback.

01 / DESIGN REVIEW

Explore the whole design.

Help clients understand the space and compare design options, so the conversation starts with a shared understanding.

02 / VR EXPERIENCE

Step into the space.

Experience the design at human scale. Look around and move through the proposal to understand how it feels from inside.

03 / SPATIAL FEEDBACK

Turn reactions into clear feedback.

Mark the places that need discussion. Record spatial annotations and export the review to guide the next design iteration.

Explore the tool
Technical detail: ComfyUI reference graph +

Experimental reference workflow: nine images and one camera video feed a Seedance 2.5 node and video export. Shown for reconstruction testing; generation does not run on this page.

04 / BUILDING SCENEPLYArchitecture is our starting point

Built for design teams.
Built to grow.

Start with early design reviews. Turn repeatable project work into a product.

01 / THE CUSTOMER

Architecture + interiors.

Studios presenting concept designs to clients. Planned pilots begin with our London network.

02 / THE BUSINESS

Projects first.
Product next.

Standardize project delivery, then test team subscriptions, generation fees and hosting.

Pricing and unit economics remain to be validated.
03 / OUR CONTRIBUTION

Existing files.
More design control.

A design constraint layer built on third-party world models.

WHERE WE ARE

A working prototype.
A clear next test.

Next: test the prototype in a real client review.

  1. BUILT

    Spatial prototype

    Explorable scenes, day/night comparison and a reference workflow.

  2. IN DEVELOPMENT

    Review interactions

    VR scene switching and spatial annotations.

  3. NEXT / TARGET: END OF 2026

    First real-project pilot

    Measure design understanding, fidelity, correction effort and cost. Customer validation is still ahead.

05 / THE FOUNDERSDesign insight meets spatial software

Architecture meets
spatial software.

Met at UCL Bartlett in 2024. Building Sceneply together since July 2026.

Y01
CO-FOUNDER / CEO

Yaowen

Leads Gaussian splatting and world-model integration. Architectural practice at Foster + Partners, and co-founder of Studio Wernacular.

Gaussian splatting · World-model integration · Architectural workflow

E02
CO-FOUNDER / CTO

Edwin

Leads experience and software development at Sceneply. Currently develops software to support architectural design at Remap.

Software · VR interaction · Product experience

FROM A PROPOSAL TO A PLACE.

Make the design
something they feel.

Sceneply is developing accessible immersive
experiences for architecture and interior design.

Explore the prototype ↗
01 / FLOOR PLAN

Annotate the existing plan.

ASpace useBOpeningCBoundary to keep